Skeleton ESP (Style: Full / Dotted / Stickman / Torso Only, Thickness, Draw Joints, Joint Shape: Dot / Circle / Square / Diamond, Joint Size, Color Mode: Static / Vis Check / Gradient, Static Color, Visible Color, Hidden Color, Gradient Top Color, Gradient Bottom Color)
Head ESP (Shape: Circle / Square / Diamond / Triangle / Crosshair, Size Scale, Thickness, Color Mode: Static / Vis Check, Color, Visible Color, Hidden Color)
Eye Ray (Length, Thickness, Dashed, Dash Length, Dash Gap, End Style: None / Dot / Arrow, End Size, Color Mode: Static / Vis Check / Gradient, Color, Visible Color, Hidden Color, Near Color, Far Color)
Box ESP (Type: Square / Corners / Circle / Diamond, Thickness, Corner Size, Outline, Outline Color, Filled, Fill Opacity, Color Mode: Static / Vis Check / Health, Color, Visible Color, Hidden Color, Automatic HP Gradient)
Engine Outline (Team Outline, Rainbow, Health Color, Vis Split, Color, Visible Color, Hidden Color)
Hero Name (Position: Above / Below, Color Mode: Static / Vis Check, Color, Visible Color, Hidden Color)
Health Bar (Position: Left / Right / Top / Bottom, Thickness, Offset, Color Mode: HP Gradient / Static, Bar Color, Outline)
HP Ring (Shape: Square / Circle / Diamond, Thickness, Low HP Color, High HP Color)
Distance ESP (Position: Below Box / Above Box, Units: Meters / Feet, Precision: Integer / 1 Decimal / 2 Decimals, Color Mode: Static / Vis Check, Color, Visible Color, Hidden Color)
Line ESP (Type: Top / Middle / Bottom, Style: Solid / Dashed / Dotted / Curved, Thickness, Dash Length, Dash Gap, Dot Gap, Curve Amount, Arrow, Arrow Size, Color Mode: Static / Vis Check / Gradient, Color, Visible Color, Hidden Color, Gradient Start, Gradient End)
Ultimate Charge (Color, Ready Color)
Skill Cooldown (On CD Color, Ready Color)
Team Check
Maximum Distance
Text Scale